Sunday, October 15, 2006

and then there's guild wars...

and then there's guild wars. i don't think i've played a more irritating game. i thought ddo looked secondrate and amateurish compared to what should be considered 2005-06 standards, but i tell you guild wars outstrips the title of most like hexen i've seen in a while. the character animations are laughable, with a running gait resembling the old hexen cleric, and the action sequences look like something ripped from mortal kombat.

the absolutely annoying pop-up boxes during conversation with a lagtime of an hour is just plain distracting and frustrating. just when you think the npc has finished yapping at you, another one pops up as you walk away.

just hasn't grabbed me, i'm afraid. plus, not having played it before, every time i get to a new part of the game (which is every few minutes), it wants to download a crapload of data. ranging from anywhere upward of a couple of hundred k (usually 5 meg+), it gets just irritatingly ridiculous. you end up minimising the game all the time just to find something else to do. in fact, i'm pretty sure if i had wow going at the same time, i could set my orc jogging in the direction he's supposed to go while i kill a dungeon in gw. then, when i've done the area and need to load a new one, i could zip back to wow and should be about at the place i'm supposed to be - do my thing, and by the time i'm done there, i should be almost finished loading up the next part of gw.

win win.

perhaps i'm being a bit of a picky individual, but i always thought the most important part of a game is the beginning. get me interested. hook me. stun me with something. if you can't deliver on the graphics, catch me with the plot, or something. show me why i should be playing for more than a month - especially when you want my credit card.

i've been dying for a good game which can feed me a whole new life. since oblivion, i haven't found anything to grab me for more than ten minutes. in fact, i'm still loading up oblivion inbetween breaks. love the game. it's intensely absorbing.

i'd be playing nwn, too, but i'm waiting for nwn2, so that just puts a crimp on it. although i used a wizard in nwn, and haven't played a rogue... maybe... you know. for the sake of roguing...

i guess what i'm after is a game which suits my style.

i want to sneak. i feel like being a sneak. i want to slide around corners and maybe stab stuff. if not, i want to sneak and steal their crap right out from under them. i'm wanting to do that whole dnd thing. whipping into secret passages and whipping out again. a ghost - unseen and whispering through the dungeons on shadowy wings.

wow. ddo. gw. they've each got something. but nothing very meaty to hook me in. maybe i wanted them to. maybe i wanted too much to love them, that i built them up too high.

especially ddo. which i was kind of in my head imagining a more nwn feel - something a bit more intuitive in controls and more professional in look.

strange thing with ddo. you'd think they'd have much more professional games. they always seem to be pretty amateurish, though. even the movies based on dungeons & dragons were crap, though. it's like they go out of their way to only endorse products which are built in nerdy kids' basements with leftover bits. poor guys.

anyway.

disappointed, but still trying hard to keep it up - i'm off for a bit more of a journey into ddo, and then to bed.




i made it to 17 with my orc, though, on wow, so i guess maybe i'll make it to 20 afterall...

No comments: